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Triax
Typeface
Personal Project → 2026
Typeface, Specimen, Motion, Graphic Design.
Glitches: César Bosi
Triax is an ultra-extended, semi-mono, grid-based typeface inspired by early 2000s design, especially Oakley X-Metal glasses, vintage Nike watches, the retro-apocalyptic technology seen in films such as Ghost in the Shell and Akira, and the ethereal, raw feeling present in posters and magazine advertisements from the early 21st century.
The typeface was created in a simple way. First, a basic 5x10 grid was developed, and then the letters were built using circles, which served as the foundation for the first style of the type family. From there, the family evolved through different substitutes for the circular forms, such as circle and squared, as well as different finishing styles, including bleed and pointy. From the initial grid, there are many ways to modify the typeface, resulting in an almost infinite formula for generating new styles. The font was originally intended to be monospaced, but the need for narrower glyphs emerged for more optimized usage. For this reason, multiple versions of the same glyph were created, such as in the letters “i” and “t”.
The specimen was designed with the goal of presenting the project’s references as a whole, including the architecture of the game Mirror’s Edge and the watch that gives the type family its name. The magazine features a cover made of 240 g/m² tracing paper, which creates a transparency that reveals the page beneath and also exposes the staples and glue used in the binding. This idea of transparency was taken directly from early 2000s technology, a time when special editions of phones, computers, and controllers often used acrylic materials that allowed internal components to be visible, creating a truly futuristic finish.
The videos and typographic extensions were guided by the idea of manual craft and the appreciation of processes and technologies that were important to that era. All videos were captured on CRT televisions and manipulated using analog equipment that alters the TV signal, generating unique glitches and interferences with each execution. This process is 100% analog and unique. Likewise, all posters and images were printed and scanned to create a truly raw feeling and to showcase real textures.
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